Wednesday, September 24, 2008

Stripper therapy



Another comissioned single-panel comic. Client emailed me with the tagline and the concept, and this is my interpretation. There's a lot more that I can do with it, such as add some more value and a cool background, but I don't think I will.

**Update: Fixed some line weight problems that were bugging me.

Saturday, September 20, 2008

JCrew Girl






























Using the JCrew catalog as reference... practicing drawing fabric.

Friday, September 19, 2008

Medic

Yet another enemy concept, based off of an old character of mine


Thursday, September 11, 2008

color dump

pacific islander dance. Trying to paint small so I can't get 'lost'.
I think I captured my overweightness better, but it doesn't feel as spontaneous.

bikini babe. (note the detailed hands)


Badguy Concepts





Made some concepts for generic no-name badguys for that beat'em up game I'm making up.

Tuesday, September 9, 2008

the good, bad, and self portraits

Self portrait tonight. Took longer to sorta find the colors than to actually draw. I always quit my drawings when I feel I may have stumbled on "proof of potential" (or sooner), thinking, "Don't F this up!" I kept seeing yellows, but they never looked right in the pallette.


I removed that naked/leather chic pic. It really makes me wanna barf for some reason.
scratch. Heavyish.
Attempt at one of gabe's dudes. I freakin love this character (gabe's).

Muscle mag. He really was that saturated. I freakin hate doin' abs, I just get lost. Fun lesson on how to screw up shadows.
That beer ad you see on the internet sometimes. I couldn't get the orange to ever turn our right on his cheeks and forehead. I like the painterly feel though.
muscle magazine cover.

John Madden, magazine. Cool lighting from the sides that put a shadow down the middle of his face.
first color self-portrait in a long time. I'm almost proud of how bad I look. I'm not doing any more self portraits without a desk lamp or something for some dramatic lighting.

from scratch. It's pretty clear I need a pallette to work from!
Magazine kid.

scratch.

Tuesday, September 2, 2008

Sam'n'Nate

I have been pretty into Castle Crashers lately, and it inspired me to make a concept for a "Beat'em'Up" video game. The characters are based off of a couple of my friends