Wednesday, December 15, 2010

Practice Head Model Finished

EDIT 2: REDO!  Don't know what crack I was smoking before...


EDIT:  fixed some details that were bugging me and added the sculpt to the presentation.

This turned out to be a fun practice run through the pipeline.  Next up, a full character model.  I can just finish one of the many, many unfinished characters I've started...


2 comments:

determinedto3d said...

Did you model it first in Maya(or whatever) or did you take the Zbrush model and then make the low poly?

Kelsey said...

Roughed it out in Maya first. I think I might do a combo next time; rough out in ZBrush with ZSpheres, tweak in Maya, then back to ZBrush for sculpting. Working with ZSpheres as the first step I think might have actually been faster.