EDIT: fixed some details that were bugging me and added the sculpt to the presentation.
This turned out to be a fun practice run through the pipeline. Next up, a full character model. I can just finish one of the many, many unfinished characters I've started...
2 comments:
Did you model it first in Maya(or whatever) or did you take the Zbrush model and then make the low poly?
Roughed it out in Maya first. I think I might do a combo next time; rough out in ZBrush with ZSpheres, tweak in Maya, then back to ZBrush for sculpting. Working with ZSpheres as the first step I think might have actually been faster.
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